A review of some key scripting commands
In the last issue of the YG we talked about how you can use a series of scripting commands to completely alter an object, and we used a wall part w3pan_0200f.rwx. We will continue with more commands you can use on this object. We also offer some important tips relating to changes in how the AW engine works in version 5.2. And finally a few caveats we discussed before, but which are important to recall.