Building Tips
An answer to a question
IceSphere asked the question: "Is there a set guide line for "global" (like if you have 3 things in a code, will 1 "global" at the end work for all 3?)... How do you know what needs to have "global"..?" I put this question to MaxPoly who has responded thus.
The new way 'global' works is from Create, Activate or Bump actions. Putting 'global' in a command makes all the commands global in that action, so just one time is needed and works for all. Normally, if you have any commands and want anyone else to see, just add 'global'.
Some tips from IceSphere on wayside (or server side) movers
In using the Waypoint Table, turn your num lock on, also use the arrow keys (all the way down to a blank space will let you arrow over full spaces). And before you start, plan on making a teleport to get you back on your mover for do overs.
More on Wayside Movers
Ozman is putting togther a 'manual' to help people create waypoint movers. By way of explanation, waypoint movers are objects that have become 'vehicles' which can transport a user to a place through a dedicated pathway. They differ from user controlled movers in two major ways:
- Anyone can ride a WM, whereas generally only the creator can operate a user controlled mover, with some exceptions;
- WMs are created specifically to follow a designated path and will not vary from that path.
- http://wiki.activeworlds.com/index.php?title=Mover_%28Server_Controlled%29;
- And: http://www.swcity.net/academy/index.php?n=Main.MoverEssentials for some important hints.
In order to make the manual as successful as possible, Ozman would like to get people to try it and send him feedback on how it works. If you want to try this, please contact Ozman , and he will send you a copy.